Dedric Mauriac

Live, from inside the world of second life.

13 April, 2010

TextureMapper Examples

Crash Perfect contacted me about his use of my Texture Mapper software (with free demo). He co-owns a game called DarkLife. The first thing that they used my texture mapper for was an upgrade shop. The shop uses only one texture (512x512), but is very detailed and composed of many prims. Even the logs inside the shop use the texture as well as a chair and a rug with showdows. The only thing that uses a separate texture appears to be a pile of hay. It's impressive, and exactly the sort of thing that I intended the software to be used for to help cut down bandwidth, lag, and upload fees.

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